Languages:
Applied: C/C++/C#, Bash, Python, Lua, Html, Css, Sql, Visual Basic, Blueprint.
punctual: Php, Java, Perl, XML, Fortran, Assembly GAS, structured hot text.
Paradigms:
Imperative: Structural, procedural.
Declarative: Descriptive, functional
Oriented Object: Class, Component.
Other: Generical, COmpetitive, Sequential, Dataflow, Event.
IDE, Os and Compilation:
IDE: Visual Studio.
OS: Windows, Ubuntu 16/18.04, Backtrack R5, UnixLike Cygwin.
Compilation: Gnu/Gcc, Gas, Make/Cmake.
Frameworks:
.Net: Core, WinForm, Asp-mvc.
3D: Unreal Engine4, VPython
2D: Love 2D.
GUI: TkInter.
DataScience: Matplotlib.
Dataflow: DSPatch.
Optimisation: OpenMp.
Hardware:
Computer: Assembly, Configuration, Security test ( notions ).
3D: Quest2, SDK2 ( old).
Communication:
Industrial: TCP/IP, Serial, Socket unix ( Notions ).
Electronic: I2C, Scpi.
Automation: Profibus, Profinet, Modbus.
Project:
European Public Research
- Spiral2.
- Myrrha/Max.
- ESS.
- Fui-Sinetic.
ANR
- Nooman.
Specialisation:
- Software C/C++
-
Prototyping software with simple design patterns and multithreading. Modifie open source code software and Simple parallelisation loop with OpenMp. Optimisation hardware/software ( register, simple loop peeling, OpenMp, Packed()...). Multi languages software package developpement.
- Unreal Engine developer
-
Blueprint, Blueprint C++ library and Unreal Frameworks to implement Subcomponent from World() via preproc directiv. Make Gameplay by mixing blueprint, C++, widget, Actors IA. Animation blueprint, animation retouch, rig retargeting, material design and Light/level design and integration. Modifie FX with Niagara, Beta testor on MetaHuman, Plugin integration. Soft Mesh design with Blender 3D. Windows, Android shipping.
- Industrial developer
-
Strong automation and control command system. Instrumentation. Electromechanical, pneumatical engineering. Robotics and soft mécatronics. Maintenance method. Old competences: Mechanical building ( TIG/MIG/ARC ) , ( manual , filming, milling ), CAO on solid works
Source code:
Paradigms imeratif:
Paradigms oriented object:
Paradigms declaratif:
Other paradigms:
Posix and .Net:
Other Frameworks:
Frameworks2D and 3D:
My developpement configuration:
I can work on Linux and unix-mike, but i prefere to work on Windows for questions of robustness and librarie operationability.
I have use different tool, but i prefere use Visual Studio 2019 and Visual Studio Code on Windows.
To compile simple code or work on Linux withn't Cmake i use GNU/GCC.
I am speçialise on C child compile languages familly. I code in C for prototyping, C++ for back-end software, P.O.O and C# for fast developping on web, gui and database application.
What is my life?
int Experience = 0;
int Stamina = 0;
Human * Jerome = new Jerome();
Jerome->Birth();
while (Jerome->IsNotDead()) {
if(Jerome->MakeSomething()){
Jerome->Experience += 1;
print ("Level Up: %d \n", Experience);
Jerome->Learn();
}
else if(!Jerome->MakeSomething() and !Jerome->Learn()){
Jerome->Pause();
}
else{
Jerome->PrivateLife();
Jerome->Learn();
}
}
Jerome->Death();
print("Program destroy \n");
print("Thanks for the travel \n");